Which Multiplayer RPG Should You Play with Friends?
Question Good multiplayer role playing games
Divinity: Original Sin, Baldur's Gate, Elden Ring, Neverwinter Nights and Outward share the lead, with two backers each. The rest are one person's pick each, and their notes give that person's reasons when they gave any.

The people asking wanted different things. One wanted co-op where every player has a dedicated job, one married couple needed games on both Xbox and PC, and another asker hoped for two players on one PS5. One asker ruled out Wasteland 3 and Rogue Trader, because the second player waits around until a fight starts.
Multiplayer RPG picks
Measured from 16 comments by 16 different people, carrying 81 combined upvotes, posted between Jun 2023 and Jun 2026.
- Divinity: Original Sin One person's answer is "Divinity II for sure." Another names Divinity Original Sin but warns that it is hefty. 2 of 16 people pointed to it · 15 votes
- Baldur's Gate One person thinks that if you liked Divinity, you'll love Baldur's Gate. Another floats it as a quick suggestion, next to Elden Ring. 2 of 16 people pointed to it · 12 votes
- Elden Ring One person calls Dark Souls 1-3 and Elden Ring "the GOAT", with Nioh 1 and 2 coming very close. Another suggests it and says to add a co-op mod if you play on PC. 2 of 16 people pointed to it · 10 votes
- Neverwinter Nights Both Neverwinter Nights and Neverwinter Nights 2 have several persistent worlds where DMs create ongoing player and world stories, one person says, with active communities of a dozen to hundreds of players. The settings vary, and they think almost all come from the D&D universe. A second person names it as well. 2 of 16 people pointed to it · 9 votes
- Outward One of its two backers calls it great if you don't mind tedious inventory management and a lot of backtracking with no fast travel. 2 of 16 people pointed to it · 6 votes
- Guild Wars 2 One person answered with only the name. That reply drew 10 votes, though it gives no reasons. 1 of 16 people pointed to it · 10 votes
- Barotrauma One person pitches it as a test of your friendships. Each task is very involved, they say, so while you could technically be a jack of all trades, it would most likely kill you and your crew. 1 of 16 people pointed to it · 9 votes
- Dungeons of Sundaria One person lists five classes: Mage, Rogue, Ranger, Warrior and Cleric. Every class can heal in some way, the Cleric adds a group heal and a revive, and they rate Cleric and Mage as the most well rounded. 1 of 16 people pointed to it · 5 votes
- Coridden One person calls it another great option, with a fully customizable class system: you run 3 of its 12 skill trees at once and can switch them whenever you're in town. It also has pets you summon and ride, shapeshifting that is separate from your class, and mounted shapeshifting, where friends ride each other's shapeshifted characters. 1 of 16 people pointed to it · 5 votes
- Portal Knights One person describes it as a base builder from the team behind Enshrouded, with Minecraft-like building plus more RPG elements, including classes. Mage is fun, they say, but they'd recommend pairing a Druid with a Rogue, since the Druid is a hybrid that can heal, tank, fight in melee and use magic. 1 of 16 people pointed to it · 5 votes
- Diablo IV One person suggests it, with no further detail. 1 of 16 people pointed to it · 4 votes
- Enshrouded One person was playing it at the time and liked that they could do quests together or separately in the same world, or do some base building. 1 of 16 people pointed to it · 4 votes
- WH40k Darktide One self-described co-op connoisseur calls it a mission-based horde shooter with unique classes and heart-pounding excitement from start to finish. 1 of 16 people pointed to it · 3 votes
- Remnant: From the Ashes One person calls it and its sequel "American Dark Souls", meaning traditional Dark Souls gameplay mixed with fancy gunplay and classes. Different players can specialize in different roles in the team. 1 of 16 people pointed to it · 3 votes
- Granblue Fantasy Relink One person says a singleplayer story comes first, followed by about four times as much multiplayer content. Every character has unique mechanics, and the arena combat is best compared to Monster Hunter, about as co-op as you make it. 1 of 16 people pointed to it · 3 votes
- Wasteland 3 One person suggests it along with Neverwinter Nights. 1 of 16 people pointed to it · 3 votes
- Borderlands One person suggests all the Borderlands games, which they describe as roleplaying FPS. 1 of 16 people pointed to it · 2 votes
- Grim Dawn One person who isn't too big on isometric ARPGs like Diablo or Baldur's found Grim Dawn quite enjoyable. They add that it's another loot-heavy PC game. 1 of 16 people pointed to it · 2 votes
If you want to share one screen

- If two of you want to play on one TV, one person points out that Outward is split screen co-op.
- Dungeons of Sundaria has splitscreen and online co-op for 1 to 4 players, another person says.
When every player needs a real job
- TrinityS is a short raiding game inspired by FFXIV and other tab-based MMOs. One co-op fan says everyone's job is distinctly different, and everyone has to do their respective tasks.
- Ravenswatch, a top-down roguelike, uses characters instead of classes, but the same person says they have distinct roles in a team. Romeo & Juliet are fully co-op focused, with abilities that interact.
- Wayfinder was originally meant to be an MMO, ran out of budget, and was scaled down into a local game. It keeps the classes and combat of an action MMO, they say, and everyone in the party can specialize in a different role.
- Dungeons of Sundaria is looser: another person says you can easily play the full game with any mix of classes. The mage can even tank in a duo with a non-Warrior partner, because it summons a clone that lures enemies away from the party.
Downsides to know first
- One person wasn't a big fan of the Monster Hunter games, though they can see why they're so loved. They found the combat a bit too tedious, with huge monsters attacking nonstop, especially if you use a slow weapon. They also call the games extremely grindy: be prepared to fight each monster hundreds of times, hoping for a 2% chance that it drops what you need for its set.
- In Dungeons of Sundaria, the final dungeon will be very difficult on the hardest setting without a Warrior, another person warns. Each dungeon has 3 difficulty levels, and the level sets your EXP, the quality of armor drops and the rarity of crafting resources.
- The Ranger in Dungeons of Sundaria starts off very weak, the same person adds, though by the end game it has the best single target and ranged damage.
- TrinityS has an autoattack system built around standing still that feels unintuitive at first. Your abilities power up the longer you stay put, so moving is a last resort.
Small things that help
- For Neverwinter Nights, one person suggests searching for lists of persistent worlds to get a feel for their settings, custom rules and play style. Most of those worlds can be played solo without much difficulty, so you can work on your character without a group.
- On PC, Outward has lots of great mods that drastically improve the experience, one person says, including one that increases the number of people you can play with.
Related questions
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Is an MMO worth considering?
In their own words
Passages picked for this page, word for word as the commenters wrote them.
Best RP experience with strangers I’ve had in a video game - you can search around for lists of persistent worlds to get a feel for their settings, custom rules, and play style.
I would dare to say it's absolutely IMPOSSIBLE without dedicated cooperation.
Portal Knights is a base builder game from the team behind Enshrouded. It has Minecraft like building but more RPG elements including unique classes (Rogue, Mage, Warrior, Ranger, Druid).
Outward is great, if you don't mind tedious inventory management & a lot of backtracking with no fast travel. But there are lots of great mods that drastically improve the experience and even one that increases the # of people you can play with, if you're on PC. But it's a very aesthetically pleasing & colorful game with difficult but rewarding combat, dungeon exploring, looting & a refreshing take on class building.
Read all 16 comments
Guild wars 2
If you want to test your friendships, try Barotrauma. I would dare to say it's absolutely IMPOSSIBLE without dedicated cooperation. And each task is very involved, so while technically you COULD be a jack of all trades, it would most likely kill you and your crew.
Divinity II for sure
Baldur's Gate?
Elden Ring? (Add seamless coop if youre on pc)
Divinity original sin. But it is hefty
Definitely either neverwinter nights or neverwinter nights 2. Both have multiple ‘persistent worlds’ with DM’s creating ongoing player and world stories, active communities of a dozen to hundreds of players, and multiple settings (I think most all from the D&D universe). Most can be played solo without much difficulty too, so you don’t always need a group but can work on your character whenever.
Best RP experience with strangers I’ve had in a video game - you can search around for lists of persistent worlds to get a feel for their settings, custom rules, and play style.
Can't go wrong with any of these games: ///////// Dungeons of Sundaria has splitscreen and online co-op for 1-4. The game allows you to play as a Mage, Rogue, Ranger, Warrior, or Cleric. All characters have some sort of healing capability but the Cleric has a self heal + group…
Can't go wrong with any of these games:
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Dungeons of Sundaria has splitscreen and online co-op for 1-4. The game allows you to play as a Mage, Rogue, Ranger, Warrior, or Cleric.
All characters have some sort of healing capability but the Cleric has a self heal + group heal + revive. They have decent ranged damage, a good AoE deployable at higher level, and strong defense.
The mage is your traditional spellcaster, with a good mix of single target and AoE damage. Ironically the mage has the ability to take on the role of tank in a duo with another non-Warrior class. This is because the mage can summon a clone that draws enemies towards it, distracting and luring enemies away from your party.
The rogue has heavy single target damage, a decent self heal, stealth, and the ability to drop aggro.
Warrior is essentially melee/close range only. They can go 1h+shield, dual wield if I'm not mistaken, or 2h. Different abilities for each set up. They have the heaviest self healing with a instant self heal and a heal on attack. They can also aggro enemies. Best defense.
Ranger has the best single target and ranged damage end game but starts off very weak early on.
Cleric and Mage are the most well rounded characters but you can easily play through the full game with any 1 or 2+ combo of classes. One caveat is that the final dungeon will be VERY difficult on the HARDEST difficulty setting without a Warrior. But the game has 3 difficulty levels for each Dungeon. Difficult determines the amount of EXP you get, quality of armor drops, and rarity of crafting resources (used to make generic gear or class specific armor/weapon sets).
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Coridden is another great option! You have a fully customizable class system so you can easily be a DMG mage of various types or even a summoner mage or healer mage. Your friend can be a stealth melee fighter or stealthy ranger. Lots of options since you can have 3 active skill trees at any one given time (and easily switch whenever in town). There is also a cool summoning pet system with mounted combat. On top of that there is a shapeshifting system independent from your character class. You could be a mage of some sort for your human class but could decide to be a tanky ramox/hound/Dragolem for your shapeshift or a mage-like spitter if you want to play pure mage whether human or shapeshift. For your rogue friend there is a Panther shapeshift which has stealth so they could also go pure rogue human and shapeshift form. Shapeshifts also have sub-classes you can customize so for example the Panther could be built as a life leach attacker, or as more of a burst DMG out of stealth, AoE poison, or dash & charge type of damage.
But wait, there's more! In Coridden you also have MOUNTED SHAPESHIFTING! This means when your friend shapeshifts (and visa versa) you can mount each other's characters! If either of you add in the Captain skill tree this can be really handy because Captain gets to heal them self + their rider (or mount) in addition to boosting DMG/speed etc. 12 skill trees in total and at least 4 of them can summon pets that fight and can be mounted. Healer, Captain, and Summoner are 3 of those 4 with pets.
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Portal Knights is a base builder game from the team behind Enshrouded. It has Minecraft like building but more RPG elements including unique classes (Rogue, Mage, Warrior, Ranger, Druid). Mage is fun but honestly I'd recommend Druid + Rogue. The Druid is essentially a hybrid that can heal/tank/melee/magic. They can use all the Mage's spells and have access to shapeshift into different creatures with different fighting styles and utility. Bear is defensive, flower best has ranged DMG + heals, spiders have mobility (sun spiders can heal), gazer/bat can shoot chain lightning and glide, slimes have AoE damage, etc. It's one of my favorite base builders. Played through it multiple times which I normally will not do with a game.
I think if you liked Divinity then you’ll love Baldur’s Gate
Diablo IV
Outward is split screen co-op.
Skyrim has a multiplayer mod that works
No Man Sky has a standard multiplayer lobby now
ghost recon wildlands/ Breakpoint have massive worlds to conquer, yes less of a RPG but a great co-op teamwork game. (if you play these turn off most of your hud besides ammo and health counters and UI that shows your selection of RoF and silencer ect. It makes the game 10 times better if you need to remember enemy positions and where the objective is)
We're currently playing Enshrouded which you may enjoy also. I rather like that we can both do quests together or separate in the same world or just do some base building etc
As a co-op connoisseur I can't skip this question: TrinityS - a short experience inspired by FFXIV (and other tab-based MMOs), with full focus on raiding. Everyone's job is distinctly different and everyone has to do their respective tasks. Top-down combat with an "autoattack"…
As a co-op connoisseur I can't skip this question:
- TrinityS - a short experience inspired by FFXIV (and other tab-based MMOs), with full focus on raiding. Everyone's job is distinctly different and everyone has to do their respective tasks. Top-down combat with an "autoattack" system based around AFKing that feels unintuitive at first (your abilities power up the longer you stand still, so you want to not move unless you absolutely have to).
- Granblue Fantasy Relink - a singleplayer story followed by a looot of multiplayer content (about 4x as much). Every character has unique mechanics, which should count as "classes" in a way. Gameplay is arena combat best compared to something like Monster Hunter about as co-op as you make it be, as the characters range from "I don't care what you do I punch the enemy" to "Get in my bubble for protection".
- WH40k Darktide - someone else mentioned it but I have to double down. It's easily one of my all-time favourite games. Unique classes, heart-pounding excitement from start to finish. Mission-based horde shooter. They've got the intense first person combat down to an art.
- Ravenswatch - a roguelike, and more top-down. Again, not class-based, instead characters-based (but they have distinct roles in a team). Your wish for a melee/ranged should be fulfilled with Romeo & Juliet, the newest characters added who are fully co-op focused with interacting abilities.
- Remnant: From The Ashes and its sequel - "American Dark Souls" - the traditional Dark Souls gameplay mixed with fancy gunplay, and of course, classes. Different players can specialize in different roles in the team.
- Wayfinder - not-an-MMO. A game that was originally meant to be an MMO, ran out of budget, and the devs took what they had and downscaled it into a local game instead. It's got all the good of an action MMO (classes, combat, etc), and everyone in your party can specialize in different responsibilities and roles.
- Lastly... Did you consider MMOs? Something like FFXIV or WoW might just be what you want.
I feel like co-op games are the truly forgotten kind. It's all a shit-slinging fest between singleplayer gamers and PvP multiplayer gamers complaining about eachother, with co-op just left behind forgotten and abandoned...
Wasteland 3 and Neverwinter Nights
All the borderlands games roleplaying fps
Did you know Where Winds Meet is free on PS5? You don't even need ps+ to play it
What system? How many friends? Can you be more specific than "RPG?" ARPG? CRPG? Action/adventure? MMO? 3D/isometric/pixel graphics? More combat or story focused? New or retro? Dark Souls 1-3 & Elden Ring are the GOAT, with Nioh 1 & 2 coming very close. Outward is great, if you…
What system? How many friends? Can you be more specific than "RPG?" ARPG? CRPG? Action/adventure? MMO? 3D/isometric/pixel graphics? More combat or story focused? New or retro?
Dark Souls 1-3 & Elden Ring are the GOAT, with Nioh 1 & 2 coming very close.
Outward is great, if you don't mind tedious inventory management & a lot of backtracking with no fast travel. But there are lots of great mods that drastically improve the experience and even one that increases the # of people you can play with, if you're on PC. But it's a very aesthetically pleasing & colorful game with difficult but rewarding combat, dungeon exploring, looting & a refreshing take on class building.
Chronicon & Heroes of Hammerwatch are very fun dungeon crawlers with RPG elements (i.e. classes, builds, playstyle freedom, etc) if you're on PC. Chronicon is definitely loot intensive though.
I'm honestly not too big on the isometric ARPGs like Diablo, Baldur's etc, but I found Grim Dawn quite enjoyable. Yet another loot heavy PC game.
I wasn't too big of a fan of the Monster Hunter games tbh, but you might enjoy them. I can see why they're so loved and they have a lot going for them. But idk. The combat was just a bit too tedious imo, with these huge monsters attacking nonstop every 2 seconds and almost never slowing down enough, especially for the slow weapons. And it's EXTREMELY grindy. Be prepared to fight every monster hundreds of times to hopefully have a 2% chance of them dropping the stuff you need for their set. And there are just way too many items and stuff to do.